| org.gtk.GDBus.Example.ObjectManager.Animalorg.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen |  | 
Methods
Poke (IN  b make_sad,
      IN  b make_happy);
 
Properties
Mood  readable   s
 
Description
       This D-Bus interface is used to describe a simple animal.
Since 2.30
 
Method Details
The Poke() method
Poke (IN  b make_sad,
      IN  b make_happy);
        Method used to changing the mood of the animal. See also the
        "Mood" property.
| IN b :make_sad
 | Whether to make the animal sad. | 
| IN b :make_happy
 | Whether to make the animal happy. | 
Since 2.30
 
 
Signal Details
The "Jumped" signal
Jumped (d height);
        Emitted when the animal decides to jump.
| d :height
 | Height, in meters, that the animal jumped. | 
Since 2.30
 
 
Property Details
The "Mood" property
Mood  readable   s
The mood of the animal.
         Known values for this property include
         Happy and Sad. Use the
         Poke() method to
         change this property.
         This property influences how often the animal jumps up and
         down, see the
         "Jumped" signal
         for more details.
Since 2.30